We are starting an Indoor
“Assessor” Corner.
This is for all Indoor referees to read and you can also submit items to add to
it.
Re-start mechanics
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Fouls
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Five seconds
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Time Penalty
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"Straight-up" Yellow Card" ![]()
So, let's start with positioning
mechanics...
One referee is always leading play, meaning staying either ahead of the ball or slightly behind the ball depending on how fast the play has
developed or if the referee by being ahead of the play would be in the path of the play.... the other referee, who trails, comes close enough
to the plays as to be able
to see the action at his attacking corner of the field as well orbetter ..as the
lead referee from across the field ....
as the ball goes the opposite direction the roles are reversed.....
Re-start mechanics
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Corner kicks on your side
of the field are covered by you by getting to the corner kick spot, making sure
the defense gives the required 5 yards,
when they do back up to 5 or
6 yards behind the ball and close to the wall and then blow the whistle for the
game to re-start... the other referee
becomes the trailer..... if it happens that the attacking player has placed the
ball on the spot, taken his/her hands off the ball and looks to you for
a signal, then blow the whistle and signal the other referee if you want him/her
to be leading or trailing... do not be too sensitive with encroachment;
it is your whistle that starts the game; there is no such thing as "quick kick",
caution only in cases where the defender is not responding at all to your
commands to back off to the required distance....
Re-start from the yellow line
When the ball hits the roof of the field, play will re-start from
the middle of the yellow line closest to where the ball hit the roof. If
necessary to move players back, the lead referee comes in to set the wall 5
yards from the spot and make sure all other players are 5 yards from the spot,
also.
If not necessary to move defensive players, back off and allow play to progress
without any interference from you.
The trail referee must proceed to a reasonable distance from the
spot where the kick is to be taken. He should point to the spot and make sure
the player knows where it is to be taken. No whistle is necessary! If the
player looks like he is not sure whether or not to put the ball into play,
gesture and/or tell him to play.
If the kick is from the defensive ends yellow line, the trail referee should make sure it is put into play correctly.
This takes eye contact between both
referees to make adjustments accordingly.
Re-start the top of the arch
If an infraction has been committed inside the goal area that calls
for a kick from the top of arch, the nearest referee should point to top of the
arch. The “lead” referee should inform the player taking the kick that it
requires a whistle and comes in close to the side of the arch and holds out his
arm to show players where they should be, small white line (5 yards away) and
make sure all other players are 5 yards from the spot, also. Set the wall, if
necessary. If not necessary to move defensive players, back toward the wall on
your side, without interfering.
The “trail” referee should be just outside the
yellow line and blow the whistle for the re-start when everything in set. When
your whistle blows it is time to start counting the 5 seconds for the ball to be
in play. If ball is put in play before your whistle, start the whole procedure
again. This takes eye contact between both referees to make adjustments
accordingly.
Fouls
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The referee closer to the
spot of the foul "administers" the foul by getting there or close to there (the
important thing is to get the offender
away
5 yards and the kicker be able to receive a start signal form the
referee)... the other referee becomes
the lead referee...
Ball out of play restart: Same as if a foul kick restart.....
Five seconds
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The player has five seconds to put the ball into play.
Do not rush starting the count. Give the player the opportunity to get the ball
in correct spot and then start your count.
Time Penalty
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The basic mechanics for administering a time penalty (for a blue or yellow card)
are as follows: Initially, the card issuing referee
(referee 1) shows the appropriate card to the offending player. Referee 1 then
advances to the penalty box/timekeeper area and advises
the timekeeper of the particular infringement. In addition he provides the
player's number for record and makes sure the proper player
enters the penalty box.
While this is taking place, referee 2 advances to the ball and secures it for a
proper restart . Upon completing the necessary particulars at
the penalty box/timekeeper area, referee 1 moves to the lead referee position.
Referee 2 waits for referee 1 to get into position and then
whistles for restart of the match.
Sounds simple, right? It is! However, here are some tips that might
assist you in making your job a little easier when administering a time penalty.
1) Make sure the
timekeeper knows exactly what the infringement is and EXACTLY how long the
offending player shall serve.
There are times when the timekeeper may not completely understand what has
transpired. It is always possible he/she may not know the rule for
exiting the box on certain situations (example: a misconduct time
penalty or possibly a penal time penalty followed by a misconduct ). Do
yourself a favor by making sure he/she understands. Also make sure the
timekeeper knows that it is his responsibility to signal the release of
the player from the penalty box.
2) Check with your
partner (referee 2), if necessary, to establish that he understands what time
penalties you have issued. He,
too, must have a handle on what's going on to assure the proper penalties are
carried out. There can (and will) be times when he will
have to determine if one or more players have legally OR illegally exited the
box. Work together to eliminate possible misunderstandings.
Work as a team!
3) If you or
your partner issues a time penalty and there are potential problems between
referee and player, the supporting
referee may consider taking over the duty of handling the penalty box duties.
This can take place quite easily, in particular, if you are
located on the penalty box side of the pitch and the foul occurs on the far
side. As with most situations, referee communication is essential
to accomplish this kind of switch. The reason for such an action is
to alleviate any further problems leading to possibly more time penalties
and, ultimately possibly an ejection to the player.
4) Use
common sense on positioning. Work together on restarts. For instance
if the restart on a time penalty situation is
near the referee crease (timekeeper area) and you are on the ball, consider
telling your partner to take ball and you run to the far lead
position. Sometimes you can take some of the load off your partner (and
give him time to organize his thoughts) by giving directions on
restarts. Try thinking, "what can I do to help".
5) And finally, one pet peeve (we all have them). Never, EVER, blow the
whistle to restart a match when your partner is standing on the ball
waiting for you to get in position so he can restart the match.
Remember, the referee on the ball restarts the match. The potential for
blood, broken
bones and unrestrained screaming and crying out loud are highly probable. . .for
sure if you're working with me.
"Straight-up" Yellow Card"
We all know, when a foul in indoor soccer deserves to be punished more severely than a simple free kick, the referee can show a blue card
and give a two-minute time penalty. A blue card is often given indoor for a foul when a yellow card (caution) might be given outdoor.
Most often indoor referees only give yellow cards when it is the player’s second blue card.
However, the referee also has the power to issue a "straight up" yellow for a really nasty foul that's worse than blue but not as bad as red.
A yellow card time penalty, like a blue one, results in a two-minute time penalty. The "straight up" yellow can be a very useful tool if not overused.
Even though more referees could use this tool more often it’s better underused than overused. It has more impact as a rarely used technique.
Three-strikes scenario: the sequence of the first two two-minute time penalties doesn't matter. It can be blue/yellow or yellow/blue.
FIRST two-minute time penalty (blue or yellow) – the player serves a two-minute penalty. SECOND two-minute time penalty – if the first card was
BLUE, as is usually the case, the referee shows the blue card, followed by a yellow card; the player serves a two-minute penalty.
SECOND two-minute time penalty – if the first card was YELLOW, the referee shows the blue card only; the player serves a two-minute penalty.
THIRD two-minute time penalty – the referee shows the card for which the foul was called (usually blue) then shows the red.
The "how come" question then comes up: a player's FIRST 2-minute time penalty was a caution; later the player gets a blue card; since he already
as a caution and his second time penalty should be a caution how come he's not sent off for his second yellow?
There is difference between a technical yellow (two two-minute time penalties) and a “straight up” yellow. Just as a "straight up" red is treated
differently than a technical "third time penalty" red; a "straight up" yellow is treated differently than a technical "second time penalty yellow."
The referee and the player should remember that, like outdoor, two “straight up” yellows equal red. If a player received a yellow card for his first
two-minute time penalty and the second card is also nasty enough for a yellow card the player will be shown the red and sent off.
Need some more
subjects to add!